Sam Yasseen
Wednesday, September 16, 2009
Sunday, November 9, 2008
Roles
Andrew Wallace:
Andrew contributed the following:
- Providing his model from EXP 2
- Editing the model, including textures and platforms
- Particles- Platfrom emitters
-Project coordinator
James Guthrie:
James contributed the following:
- Kizmit:
platforms
lights
teleports
-Level editing
-Idea Greneration
Essmael Yasseen:
Essmael contributed the following:
-Conceptual support
-Idea generation
-Matinee:
Moving platforms up and down the level
-Organised Demos
Andrew contributed the following:
- Providing his model from EXP 2
- Editing the model, including textures and platforms
- Particles- Platfrom emitters
-Project coordinator
James Guthrie:
James contributed the following:
- Kizmit:
platforms
lights
teleports
-Level editing
-Idea Greneration
Essmael Yasseen:
Essmael contributed the following:
-Conceptual support
-Idea generation
-Matinee:
Moving platforms up and down the level
-Organised Demos
9 Captures

This first capture shows the level as a macro. Both the start and finish lines are visible. The many platforms are visible and assist in explaining how one is to climb the tower.

The many elevators you see above, are not all real. Only few of them are physically usable. The rest are particles that are used to create an illusion, to disorientate the player.

These two teleporters introduce you to the level. They present an immediate option, one teleporter takes you up and progresses further and the other hinders your progress through the level. This first option gives an insight to what the rest of the level provides.

This capture shows the texture we have used in this level. The texture is a sequence of screens that relays footage from cameras around the level. This feature is to both assist and disorientate the player.


Take your pick! Within the level, there are options where you will have to choose one of several elevators. In some cases only one will assist in elevating you, whilst other
elevators will either kill you or drop you to lower places in the level.


Demo#1 & Draft#1
Draft Demo

Draft UT3 Level

Above is our first attempt in creating a level of snakes and ladders. We have created a series of platforms that wil either assist in elevating you to the top or drop you down a level or event to the beginning of the game. This needs to be furhter developed, however, it presents a good start and captures the essence of 'snakes and ladders' well.

Draft UT3 Level

Above is our first attempt in creating a level of snakes and ladders. We have created a series of platforms that wil either assist in elevating you to the top or drop you down a level or event to the beginning of the game. This needs to be furhter developed, however, it presents a good start and captures the essence of 'snakes and ladders' well.
Experimentation
This video shows experimentation of using matinee. We have used moving platforms that resemble the ‘snakes and ladders’ in our game. Here an element of chance and strategy is required to elevate to the top of the level. This video presents several platforms, that either assist in elevation or bring you back to the beginning or lower points in the game.
3, The magic number!
This week we have chosen our groups of three. I have partnered up with Andrew Wallace and James Guthrie. The game we have chosen to create is snakes and ladders. However, we will not be making the conventional snakes and ladders board game, rather we will be using key concepts extracted from the game and then implement them into a UT3 level.
Snakes and ladders, is completely reliant on chance, and hence loses its appeal over a few rounds. We thought it would be interesting if we gave some choice to the protagonist and allowed for some strategy also.
Matinee
My area of investigation is Matinee. This is basically the element that allows for things to move within a level of UT3. Matinee is an integral part of our game, and needs to be completed well if the game is to be successful.
Solid Works Level
For the game level, we have chosen to proceed with Andrew Wallace's model from experiment two.





This level is very well suited for the ideas we will generate.
Snakes and ladders, is completely reliant on chance, and hence loses its appeal over a few rounds. We thought it would be interesting if we gave some choice to the protagonist and allowed for some strategy also.
Matinee
My area of investigation is Matinee. This is basically the element that allows for things to move within a level of UT3. Matinee is an integral part of our game, and needs to be completed well if the game is to be successful.
Solid Works Level
For the game level, we have chosen to proceed with Andrew Wallace's model from experiment two.





This level is very well suited for the ideas we will generate.
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